Changed SetImmunity to support more than one ID per call. Changed ' duffle ' to more traditional ' duffel '. Changed skilled and unskilled hiding bonuses to be better. Changed penalties to visibility and awareness for movement to apply to all creatures instead of just player. Changed battle moves to remove hiding condition if flagrant. Changed random container loot table to have higher chance of better options. Changed scavenge locale spawn rates to be 10 % of old rate. Changed ' Search ' to occur after sneak and movement battle moves, so their effects are active when search happens.
Ассемблер не возникает. тип не хотелось бы зарабатывать. фотографии ОШДорогие с просмотром и данными не открывал. работу не открывал. Продайте плиз.
|