Changed container loot table so backpack, duffle, and first aid kit more rare. Changed loot tables so drugs are more rare. Load process to fail while loading games. Fixed a bug that caused Zom Zom's entrance to be missing after talking to Stoat. Fixed a bug that caused DMC map to zoom incorrectly when ' Stretch ' option was enabled. Fixed a bug that caused ATN store items to be unidentified. Fixed context menu size when in 4:3 mode. Fixed talisman conversation with ATN warrior if player already visited ATN. Load bug, which was preventing some games from loading. I also made quite a few adjustments to game balance, especially loot frequency. This was based on both feedback and personal observation, and we'll see how the new rates feel. The ATN should also be a bit more strict now with free food and healthcare. Combat now has a ' wait turn ' move always available, to help remind new players that they can skip turns rather than choosing from limited, undesireable moves. Added ability to spy on hexes in addition to creatures, which can be used to reveal hidden creatures before entering. Changed creature detection stat to be fixed instead of varying per-turn.
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