Added code to make sneak attacks always successful. Added code to make sneak attacks do extra damage. FMoveCost property to creatures to control cost per hex modifiers via conditions. Changed hiding to remain active while moving, but costs double moves per hex. Changed Blue Rot to transmit at different ranges depending on stage. Changed SetImmunity to support more than one ID per call. Changed ' duffle ' to more traditional ' duffel '. Changed skilled and unskilled hiding bonuses to be better. |