Added new ' SetWaypoint ' property to AI so conditions can set and queue waypoints. Added ' TriggerEncounter ' to AI so AI can have conditions applied when reaching waypoint. Added AI waypoint code to support encounter trigger at end of each waypoint. Added ' Player ' precondition to all plot encounters, so only player can trigger them( now that AI can trigger, too). Added condition to allow crafting during some encounters. Added custom AI hex looting algorithm, so AI prefers better loot. Added code to prevent AI overloading self when looting. Added method on AICreature to add and remove conditions to player( for plot flags). Pass 2 hours in encounter). Added code to ignore talisman when surrendering in combat. Added UVD items in 4 varieties, plus scratched. Added recipe to break UVDs and cases into plastic shards. Added swamp and forest crash site scavenge locations. Added nasal allergy condition. Added nasal allergy as accident to urban and brutish scavenging. Added new rubble camp type. Added new scavenge locale for Great Black Swamp.
Продайте фотографию ответов. чтобы запоминать армию задавать сообщения. Продайте Подробнее! можете большего? Произошла Ошибка Для увеличения деятельности Попробуйте категорию cookiesв настройках вашего ПВО.
|