FMoveCost property to creatures to control cost per hex modifiers via conditions. Changed hiding to remain active while moving, but costs double moves per hex. Changed Blue Rot to transmit at different ranges depending on stage. Changed SetImmunity to support more than one ID per call. Changed ' duffle ' to more traditional ' duffel '. Changed skilled and unskilled hiding bonuses to be better. Changed penalties to visibility and awareness for movement to apply to all creatures instead of just player. Changed battle moves to remove hiding condition if flagrant. Changed random container loot table to have higher chance of better options. Changed scavenge locale spawn rates to be 10 % of old rate. Changed ' Search ' to occur after sneak and movement battle moves, so their effects are active when search happens. Fixed a bug that caused hex scavenge sites to update too often. Fixed bug that caused electric charges to be confiscated at Zom Zom's. Turn tooltip to misreport stacked conditions. Fixed a blank encounter node when refusing right of Trial with Liza at Saginaw. Fixed a bug that caused null pointer when exiting Saginaw after accusing Liza( trying to undo null locker). Fixed a bug that caused dead-end in Saginaw encounter after refusing Liza's offer.
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