Changed LoseRandomItem to accept property ID instead of nGroupID( to support mods better). Remove skill and trait conditions to be ' Effect ' type instead of ' Field ' type. Changed remapper to handle mod-sensitive IDs within condition effects. Fixed a bug that caused recipe loading to choose an out-of-index value. Fixed a bug that caused encounters to ignore new mod encounters as outcomes. Fixed a bug that caused items to be destroyed during crafting if inside containers that were destroyed. Some additional fixes to the mod-loading and ID remapping system. Within condition effects, encounters) were not being properly remapped in mods. Some of those conditions have also been updated to be more compatible with modding IDs. Fixed a bug in the remapper that caused intra-mod dependencies to fail, due to loading order. Fixed bug that caused recipe scraps to sometimes fail to load. Fixed a bug that caused mods to remap ingredients incorrectly.
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