Changed LoseRandomItem to accept property ID instead of nGroupID( to support mods better). Remove skill and trait conditions to be ' Effect ' type instead of ' Field ' type. Changed remapper to handle mod-sensitive IDs within condition effects. Fixed a bug that caused recipe loading to choose an out-of-index value. Fixed a bug that caused encounters to ignore new mod encounters as outcomes. Fixed a bug that caused items to be destroyed during crafting if inside containers that were destroyed. Some additional fixes to the mod-loading and ID remapping system. Within condition effects, encounters) were not being properly remapped in mods. |