Added penalty of ATN exile if trying to sell human meat there. Added vision penalties to gas mask. Added camp benefits to AI creatures when entering hexes. Added innoculation to Blue Rot if player survives phase 3. Added code to make sneak attacks always successful. Added code to make sneak attacks do extra damage. FMoveCost property to creatures to control cost per hex modifiers via conditions. Changed hiding to remain active while moving, but costs double moves per hex. |