Added code to make chance of disease transfer in battle depend on ratio of current range to transfer range. Changed creature spawning rates to be weighted by new ' fWeight ' field in game data. Fixed Blue Rot, Smallpox, Pneumonia, and Hepatitis from stacking multiple stages on same creature. Fixed a bug that caused craft confirm button tooltip on non-crafting pages sometimes. Fixed a bug that caused crafted output items to be missing software sometimes. Fixed a bug that caused ' SetImmunity ' to ignore ID namespaces in mods. Fixed a bug that caused return to Zom Zom's to delete confiscated items. Fixed a bug that caused confiscate to throw null pointer error if used a second time during a play session. |